Informations

Client: Classic Interlude
Interlude Gameplay

Factions:
Good: Human, Elf, Dwarf Female
Evil: Orc, Dark Elf, Dwarf Male

Each enemy kill will be rewarded by 1 Adena.
If killed enemy have kills streak, you will be rewarded more Adena depending of their number of kills without dying.
You have a chance to get Enchant Armor for each kill, based on your weapon Grade.
Weapon can be enchanted by killing enemy. Each weapon grade have a specific required number of kills to get enchanted.

Open World with Capturable Zones, Towns & Castles.

Max level: 80.
Free C and B Grade.
A Grade for Adena.
S Grade: 5000 kills required to start dropping special currency to buy it.
Dyes for Adena.
Brooch system for Adena to get some additional bonuses.

Subclass for 100 Adena.

Scheme Buffer: faction get buffs from their classes only (songs for goods, dances for evils etc...)

Clan above level 3 can construct an Outpost to teleport there when they die.

Removed speed penalty on Prophecys & CoV.
No consumption of Soulshots, Arrows, Potions & Scrolls.

Weekly classes balances.
All classes have +10 speed by default.
All Cancel skills are now a debuff decreasing P.Atk, M.Atk, Speed & increasing MP Consumption of skills.
Warrior/Mage Bane are now a debuff decreasing the stat, not removing the buff.